PLEASE NOTE: The date of this event was changed from 25 March 2017 to 23 April 2017

Airsoft Event - Deep Breath - Baltic Silo

Sun Apr 23, 09:00 - Sun Apr 23, 16:30

Baltic Silo

ABOUT

Deep Breath
The world’s history is bathed in the blood of its own people. Arrogance, conquest, war, radicalism, greed and jealousy have resulted in the earth being fought over for its air, soil and water. But when the earth itself becomes a target. When individuals come about who target not the people, but the air, soil and water… It is then then the world will band together and combat this threat.   
23 April, 2017, as the New Year has broken into its stride, Global terrorism has suffered a few catastrophic blows. With Rainbow having taken out the Phoenix Group, terrorist organisations have taken a step back to reassess how they should move in this new world. With technological advancements rendering it near impossible to move undetected, terrorist groups are forced to move their operations underground in hopes that the geography will act as natural barriers to the sensors of the 21st century world.
With the current global situation as it is, InterSpec has taken an active role in pursuing any and all leads linked with possible terrorists. All countries have banded together to lend financial support to the group in order to let them take the offensive against global terrorism. Riding on the back other successful anti-terrorist group’s actions, InterSpec finds itself pursuing a lead in South Africa… With very little to go on, the group should be cautious. Civilian counts are unknown…. As are terrorist numbers.
InterSpec has set up operations in Johannesburg. Having acted too quickly, InterSpec finds itself without their usual technological back up, and as such, are going in blind…. And somewhat exposed.

 

Death Rags are compulsory. (available for sale on the day for convenience @R20) 
Barrel Socks and Radio communications are optional but highly recommended.

Venue
Baltic Silo,  Krugersdorp mine

Venue Description
BALTIC SILO - 23 Hectares of game play area.
- Diverse field with plenty of CQB opportunities, sniper nests and ambush setups.
- Bush warfare terrain, urban CQB, Large factory environment, underground catacombs, defensible bunkers, artillery shell hole field, and plenty more.
- This field is bottleneck-free as there are so many features and there is always a way around. Flanking options are always available.
- This is a tactical teamplay field - Radios are essential.

Special Combat Lunches
BALTIC SILO - Lunch will be provided at this game. Cold drinks and water also for sale.

Directions 
BALTIC SILO - From Pretoria: Take N14(R28) towards Krugersdorp follow this road all the way until the end robots at Cradlestone Mall. Continue straight up the ridge. From  the Silverstar Casino robots drive exactly 11.5km past Key West Shopping Centre, over Main Reef road (R24) straight towards Kagiso. Just after the African Brick Centre on the right look for Baltic Silo signs for dirt road to the left. Signs will be seen 11.5km from Silverstar on the same road. 
From Randburg: Take N1 and exit 14th Ave off-ramp, get onto Hendrik Potgieter Road going North. Go past Clearwater Mall / Makro and continue all the way until Cradlestone Mall. Just after Cradlestone Mall turn left onto N14 (R28). At next Robots at Silverstar Casino (set trip to zero) drive exactly 11.5km past Key West Shopping Centre, over Main Reef road (R24) straight towards Kagiso. Just after the African Brick Centre on the right look for Baltic Silo signs for dirt road to the left. Signs will be seen 11.5km from Silverstar on the same road.

GPS Coordinates 
BALTIC SILO - 26° 8'5.70"S 27°46'22.30"E
"Baltic Silo Entrance" is active on Google maps. It appears as "Airsoft HQ Baltic Silo Entrance". Turn left at this point to take you to the safe zone.

Cost per person:
GAME PASS- R180pp
EARLY BIRD PASS- at R130 available up to midnight 16 April  2017
BOOKINGS ONLY ON QUICKET!

Start Time: from 9:00am for Registration and Chrono
                           10:30 for Safety Brief and game briefing and team planning.
                           11:30pm prompt - Game start. Until 4:30pm
Other   Accessories, BB's, safety eyewear and other items will also be available on sale. Mastercard and Visa welcome as well as Snapscan.

Remember All Tickets Close at 5pm on 21 April. Instant EFT payments are now accepted right up to ticket sales close on Quicket.
EARLY BIRD TICKET PRICE ENDS midnight 16 April 2017

RENTAL Guns: R200 Deposit & R200 Rental  Includes AEG, High-cap Magazine with 300 rounds and safety goggles/glasses for the game.

SAFETY RULES

Airsoft Rules & Regulations

Safety is paramount
  • Treat your airsoft gun as if it were a real firearm Outside playing area: -  weapons on safe -  magazines out - holster your pistols.
  • Sling your rifle, pointing up if using a sling or carry rifle pointing down.
  • FIRING IN SAFE AREA - Do NOT fire your airsoft gun in the safe area only use designated safe zones to test fire. YOU WILL DO PUSH-UPS.
  • No physical contact (punches/slaps/head butts/affectionate). No knives on the field or real firearms!
  • During games, non-players may walk into the play area. If you spot a person walking through, call BLIND MAN each person to repeat. Marshal to restart.
  • We often play in hazardous environments and players can get hurt. Be aware of your surroundings pot holes, rough terrain, building rubble and play sensibly. Wear good quality Shoes or Boots!! No need to run.
  • Watch out for snakes/scorpions etc.
  • No player may play unless he has signed the indemnity sheet.
Game Rules
  • Calling HIT! Visible and Loud. Any part of the body! Even ricochet.
  • Game of honour. Call your hits. - An ORANGE HELMET will be worn by any player reported by two or more for being dishonourable.
  • Dead men can't talk - not even "I'm dead".
  • Bang Kills - 5 meter with their back or side to you, should they not be aware of your presence you can call BANG!
  • Death rags avoid being shot when dead. Death Rags should not be visible at all whilst you are alive!!
  • People not attending the game brief will NOT be allowed to play that game. They mess up the game when they don't know the rules which can be complicated. Rather go back and fix up guns.
Game Play Safety & Rules
  • Goggles or glasses worn at ALL times in the field of play. Ballistic rated glasses and goggles only.
  • Blind firing is strictly prohibited. You can run sideways shooting but not away shooting backwards. As a general rule, always look down your sights when shooting.
  • Headshots are not cool so avoid them as much as possible. Often a player may only present their head, then OK. They do happen though, so make sure your goggles and gear are in good order.
  • No headshots under 5 meters.
  • In CQB (Close Quarter Battle) environments where you expect to meet players at distances closer than 10 meters, SEMI AUTO only. Switch your AEG to semi automatic.
  • OVERKILL. One shot will do.
  • No shooting over the walls / Fences or out of the game area or into safe zone.
  • It is highly advisable that there is medical emergency kits freely available at the venue. If you have one, please bring it along.
Etiquette
  • We are INVITED GUESTS. Please treat the venue with respect and make sure that you keep it clean. (even if it was not when you got there!)
  • You are representing the game of Airsoft. Make sure that your conduct is impeccable and that you are a true ambassador of the sport. Any player that brings the game of Airsoft into disrepute will be banned from attending future games.
  • SWEARING - Young players nor experienced players need to hear this.
Velocity
  • Velocity or FPS (feet per second) is limited to 400fps.
  • All guns are Chronographed at games to ensure compliance.
  • The only weapons that are allowed to shoot up to 500fps are those of snipers, only SEMI AUTO (modified to only work on semi auto) or BOLT-ACTION ONLY! Snipers also may not engage any player within 20 meters. There is no bang kill with a sniper rifle.
  • No HPA rifles allowed.
Indemnity
I agree to indemnify  the organisers and its servants and agents against all damages, loss, claims, costs and expenses for which they become legally liable as a result of bodily injury to persons and/or damage to material property arising out of any negligent act during the course of the event. I (the undersigned) assume liability for:
a)  Any damage to the standing property during the course of the event.          
b)  Any loss or damage to equipment on the premises.            
c)   Take full and complete responsibility for my action and am aware that my attendance and participation is entirely at my own risk.
I am aware of the inherent risks associated with Airsoft and the types of battlefields that are used. I agree to obey all generally accepted safety procedures at all times and agree to any rules laid out by  facilitators and staff. I understand any offences or dangerous play can result in me being removed from the field of play/ venue and I will forfeit all fees paid.

RESPAWN RULES

Respawn Rules All Teams:
Each soldier has a maximum of 3 hits before considered dead and needs to respawn at a field hospital
Upon taking a hit, a soldier is to display his death rag signaling he has been hit and lie down.
He will then start his 3 minute bleed-out time. If he bleeds out he must go respawn at the field hospital.
Before that time runs out, anyone may bandage his arm (arm opposite to team colour) for him to respawn into the game.
When hit:        he loses the use of his legs completely
                        he may be dragged, carried or drag himself to a safer spot and crawl about without using his legs
                        he will lose the use of his primary weapon used at the time
                        he can scream for medics, and give away enemy positions
                        he can choose to defend himself with a secondary weapon or grenade.
Drawing a Secondary he is liable to being shot again which will equate to complete death and he must go and respawn at his field hospital. He may not be fired upon when displaying his death rag unless he draws a secondary weapon.
On 3rd Hit, only a designated field doctor/medic can give come to his aid with a "Mirth-ine Shot" (cause its funny!). This is a syringe with a dice in it. The dice is shaken and then the syringe is plunged into the soldiers leg as if injecting. When dice is trapped the number seen from where the needle is normally inserted denotes the extent of the soldiers injury.  This will determine the prognosis:
1) Apply a bandage to right leg
2) Two minute downtime, stationery
3) Two minute downtime and 30m retreat
4) Two people must apply pressure for 2 minutes. Injured may not shoot.
5) He must be carried back 20m off the ground completely
6) Dead! - go respawn. Start as a new soldier.
Should the soldier bleed-out before he is bandaged at any stage, he will die and then return to the field hospital
(bleed-out = instant death)
Other Aspects:
- Stabs with a knife also count as instant death and no "hit" may be called.
- A hit to the gun is considered a hit to the body.
- All bandages must be at least 2m long.
- Soldiers may not play dead or wounded.
- Death Rags must be completely concealed when still alive and fit.
- Weapons can be disabled by enemy if they touch them and say "Disarmed" realistically.
- No soldier may bandage himself .
- Medics/Field doctors respawn the same way but any soldier can use his syringe for his 3rd hit.
Respawn after death: On a 4th hit, receiving 6 on the dice or bleeding out, return to the designated field hospital, remove and roll his 3 bandages and  re-enter the game as a new fresh soldier.

DIRECTIONS

Airsoft Event - Deep Breath - Baltic Silo
Baltic Silo
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