The Killhouse - Morning Session 26/10
The Killhouse CQB Combat - Morning Session 26/10
"Designed for high impact intense Close Quarter Battle"
This indoor field makes for exciting airsoft shooting action. It is equally suited to fast-paced breaching-type team play or ultra-conservative, careful action.
You never know what will be around the next corner.
Games can be extremely intense with cautious movement as you don’t know which corner your opponent may be hiding in.
Full face protection and gloves are optional but highly recommended.
**PLEASE NOTE: Guns are allowed up to 400fps - at close range this can be painful without face protection **
Venue The Killhouse - 38 Langwa Street, Strydom Park (adjacent to Airsoft HQ and NavWorld)
Venue Description Indoor Killhouse with urban situations.
Entrance is through the Navworld entrance. We have access to decent toilets as well as Seemans Restaurant for parents/girlfriends/babysitters who are wanting to wait .
Directions Via N1 Western Bypass: Take M1 & N1 Western Bypass to Malibongwe Dive (R512) in Randburg. Take exit 90 from N1 Western Bypass. Continue on Malibongwe Drive towards Randburg (away from Northgate) After 1.4km turn right onto Hammer Ave. After 110m At the roundabout, take the 3rd exit onto Langwa Street. Drive in at first security entrance on the right. The Killhouse is in the Building on the Right.
Google Maps: Search for "Airsoft HQ"
Cost per person:
Please note only maximum 30 tickets sold per session.
Early Bird GAME PASS: R80 First come first served. Only 30 game passes available
GAME PASS: R100
Walk on Price R150 - Game tickets cannot be guaranteed as places are limited.
Book Hire Rifles or pistols on Quicket to avoid disappointment.
Cooldrinks available on the day.
Food & drink may not be brought onto the Killhouse property
Start Time: Doors open 9:00am; Registration from 9:30am, 9:15am for Safety Brief, Chrono. 9:30am prompt - Game start. Until 12:30pm. Doors close at 1:00pm.
Other Accessories, BB's, safety eye-wear and other items will also be available on sale. Mastercard and Visa welcome.
Book to attend Book on Quicket
Rifle - R200 Deposit & R250 Rental Includes AEG, High-cap Magazine with 200 rounds and safety goggles/glasses and face mask for the game.
Pistol - R200 Deposit & R250 Rental Includes Pistol with 1 magazine, 1000 BB's, and safety goggles/glasses and face mask for the game. Gas will need to be purchased separately.
Airsoft HQ is not responsible for loss, damage or injury, even death should it occur at an event. Players are responsible for themselves and play at their own risk. Minors [under 18] play at the expressed consent of their parents or guardians. Airsoft can potentially be a dangerous sport and activity so you have been warned to take safety seriously.
Safety is paramount!
- Treat your airsoft gun as if it were a real firearm outside playing area: - weapons must be set on “safe” - magazines out - holster your pistols.
- Sling your rifle, OR carry rifle pointing down.
- NO FIRING IN SAFE AREA - Do NOT fire your airsoft gun in the safe area only use designated safe zones to test fire. Strict disciplinary action will be taken for infringements which could include your removal from the game area and the forfeit of your ticket. No airsoft or ballistic device or pyrotechnic may be discharged in the safe zone.
- Airsoft rated Goggles or glasses are to be worn at ALL times in the field of play, the “safe zone” and at the designated testing / Chrono area. Eye protection may never be removed during play or at the testing range. The player must leave the field if problems occur with the goggles or glasses and fix them in the safe area.
- Full face masks are compulsory.
- No physical contact (punches/slaps/head butts) is allowed at any time. No real knives or firearms may be carried onto the field! Plastic or rubber fake knives which are not sharp or potentially dangerous may be used for game play.
- In the event that a person is spotted without eye protection (whether it is a player or non-player) the game must immediately stop. Players must call "BLIND MAN!" when they spot such a person, to which all players in audible range also repeat the shout. Marshall will announce when game play can continue.
- No-one is allowed onto the field unless they are wearing airsoft rated eye protection. This includes marshals, cameramen, and other non-players. Quality of the eye protection and safety rating is the player’s responsibility as this cannot be checked by Killhouse staff.
- Non-players (usually designated by safety reflective clothing) may not be fired upon under any circumstances.
- Guns may not be fired upwards into the ceilings nor into or towards the safety balcony.
- We often play in fields that can be considered hazardous environments and players can get hurt. Be aware of your surroundings and play sensibly.
- Ballistic rated Goggles or glasses protection to be worn at ALL times in the field of play. Ballistic rated glasses and goggles only.
- Each player is required to sign the indemnity form. No player may enter the game
area without signing the document.
- Safety Marshall should advise all players as to potential hazards in the field of play to best of his knowledge.
- No pyrotechnic or airsoft grenade may be used on the field without the express permission of the Marshall. Homemade devices are strictly prohibited.
- Only Semi- Auto fire is allowed in The Killhouse game arena.
- Blind firing is strictly prohibited. Blind firing is the act of discharging a firearm when not being able to see where the shot is going. Commonly, this involves pointing a weapon around a corner with the body and head concealed and firing. As a general rule, always look down your sights when shooting.
- Headshots are not cool so avoid them as much as possible. Head shots are strongly discouraged and are only allowed when no other part of the target's body is visible. They do happen though, so make sure your goggles and gear are in good order.
- Headshots under 5 meters should be avoided as best as possible.
- Only SEMI AUTO fire is allowed at all times.
- No shooting up into the ceilings, at light fittings or other fixtures, or into the safe zone balcony.
- Drones or cctv cameras are not Targets EVER. They are getting video footage or marshalling. You will be held liable for any damages to any equipment or game props.
- All airsoft weapons taken into the field of play are to be chronograph tested with .20 gram BB’s. This includes rifles, handguns and shotguns.
- Velocity or FPS (feet per second) is limited as per the following:
- 400fps for all weapons.
- All guns are Chronographed at games to ensure compliance. Random Checks in field will also be conducted and hot weapons will result in a player being banned from that game. Multiple infringements will result in a permanent ban from the fields.
- Calling HIT! Should be visible and loud. Any part of the body! Even ricochet. YOU don't marshal this!
- Knife Kills do not require a Hit to be called.
- Airsoft is a Game of honour. Call your hits. – Players caught cheating in this regard will be disciplined. You are on Camera! For ongoing infringements further action will be taken which could include being banned from the field.
- Death rags are compulsory and are to help prevent a person being shot when already dead or wounded.
- The Bang Kill rule is optional. When approaching a player the bang kill can be used when all the following circumstances apply:
- You are within 5 metres of the opposing player.
- Their back or their side is to you.
- You are looking down the sights of your gun targeted at the enemy.
- Your gun is in a theoretical and practical usable state. i.e. it has not been hit and rendered useless by game play AND/OR you have BB ammunition and the gun is not broken.
- The enemy is completely not aware of your immediate presence.
- A shot with a BB will always take precedence over a bang kill.
- We are GUESTS. Please treat the venue with respect and make sure that you keep it clean.
- Do not damage props or fixtures. You will be charged for any malicious damage.
- In general and at all times you are representing the game of Airsoft. Make sure that your conduct is impeccable and that you are a true ambassador of the sport. Any player that brings the game of Airsoft into disrepute on or off the field may be banned from attending future games.
- SWEARING - use of explicit language (swearing) or offensive language is strongly discouraged and may be punishable if the marshal finds it to be unsportsmanlike and/or offensive.
- The consumption of alcohol is not permitted while the player is participating or planning to participate in any game.
- No Politics - We're here to have fun, learn something, and make friends.
I agree to indemnify the organizers and its servants and agents against all damages, loss, claims, costs and expenses for which they become legally liable as a result of bodily injury to persons and/or damage to material property arising out of any negligent act during the course of the event. I (the undersigned, o website user) assume liability for:
a) Any damage to the standing property during the course of the event.
b) Any loss or damage to equipment on the premises.
c) Take full and complete responsibility for my action and am aware that my attendance and participation is entirely at my own risk.
I am aware of the inherent risks associated with Airsoft and the types of battlefields that are used. I agree to obey all generally accepted safety procedures at all times and agree to any rules laid out by facilitators, marshalls and staff. I understand any offences or dangerous play can result in me being removed from the field of play/ venue and I will forfeit all fees paid.
|Joules and FPS: What is the relationship?|
|Many readers have asked about the relationship between Joules and Feet Per Second (FPS). The mathematical formula for relates Joules to FPS (Velocity) is as follows:|
|0.5 x MASS (Kg) x (VELOCITY (meters / sec) ) ^ 2|
|Before plugging your numbers into the formula, you must ensure the following:|
|1. The weight of the BB is entered in kilograms. For example, a 0.2g BB equates to 0.0002 Kg.|
|2. The velocity is in meters per second, where one meter equals 3.3 feet. So 30 meters per second equates to 99 feet per second|
|Below is a table that maps energy (joules) to FPS (feet per second) for a 0.2g BB. Note that all energy numbers in joules on our site are based on speeds of firing a 0.2g BB. Obviously, use of a heavier BB will increase the MASS parameter and result in lower FPS as per the formula above.|