Airsoft Tournament - King of the Hill 2018 - City of Dead

calendar
Sat Feb 3, 08:00 - Sat Feb 3, 17:30
location
City of Dead - Randfontein

DRAFT FORMAT - SUBJECT TO CHANGE

 

King of the Hill
Open Team Tournament

 

BRING YOUR TEAM - START A TEAM TOGETHER - OR WE CAN PUT YOU IN ONE ON THE DAY.

 (If you do not have a team and wish to be placed in one - select team "No Name Team - for individuals")

It doesn't matter if you are part of a team or not. Just get 8 to 10 of your operators together and start planning your strategies and drills. It's easy.

Many of the established teams will be looking to recruit up-and-coming heroes to bolster their numbers for this prestigious " King of the Hill" award.

True to the nature of Airsoft, game points will be based on objectives reached, and how well teams do at attacking, taking and securing key strategic positions. The Battleboxes will be used to keep an accurate track of team performance.

Up to 8 teams only can compete in this tournament. The City of Dead will be divided into 4 decent sized mixed terrain fields.

Winners will get their name engraved on a floating trophy and winners and runners up will receive Exclusive King of the Hill Victor patches. 

 

8 to 10 players per team.

Objective based games.

4 fields running consecutively.

Trophy for winning team.

Patches for top two teams

Every team plays 5 one hour games. Subject to change.

Who will be KING OF THE HILL?

 

Rules

Team objective to clock as much time as possible on two timer Battlebox objectives on their field.

3 respawns per player only.

1 hour games

8 minimum 10 maximum players.

No riot shields.

BB grenades allowed but no homemade pyros.

STRATEGY - TEAMWORK - COMMUNICATION

All special weapons to be cleared by marshals before tournament.

No HPA allowed.

 

Draft Format

Two groups of 4 teams will be drawn.

Each team plays every team in their group.

Most wins determines top of group. Highest overall time taken into account in the case of a tie break.

Top two teams from groups then play top two from other group.

Winner determined by number of wins and time in a tie break.

45 mins lunch break. Lunch included.

Death Rags Compulsory
Radio communications
are optional but highly recommended.

Venue
City of Dead, Randfontein
 

Venue Description
This is a 15Ha field. Terrain is mainly buildings with a large section of treed low grass meadow sections to the side. The terrain is flat and there are many interesting open areas between buildings. It is a large field and plenty of flanking opportunities exist.

The large Safe Zone is adjacent to the field sheltered by the ridges from the wind. We anticipate having a rustic toilet facility available as well as catering at the game.


- Diverse field with plenty of CQB opportunities, sniper nests and ambush setups.
- Bush warfare terrain, urban CQB, and plenty more.
- This field is bottleneck-free with so many features and there is always a way around. Flanking options always available.
- This is a tactical teamplay field - Radios are essential.
 

Special Combat Lunches
We will have the "RationWagon" at the field and lunch will be provided included in the ticket price. Other snacks and cold drinks will be available for sale.
 

Directions 

Turn off the R28 going towards Randfontein at coordinates 26° 7'39.98"S 27°44'46.04"E and make your way around to the field.

Directions from Pretoria: Take N14(R28) towards Krugersdorp continue over ridge up and past Key West towards Randfontein. Turn right onto dual carriageway where R28 intersects with Main Reef Road and continues to be the R28 towards Randfontein. Cross two stop streets and pass Sasol garage on Left. Just after Sasol take next possible right turn onto tar road at Transnet sign. Coordinates at this turning are 26°7'39.98"S 27°44'46.04"E. Pass scrap yard on the right of the road and follow the road over a double Railway crossing shortly thereafter. Tar road then bears to the left until it turns into a Transnet facility. Do not turn here but continue straight onto the dirt road parallel to the railway line. Now keep right on the dirt road which will encircle the perimeter of the field. You will cross another single railway track continue on dirt road keeping right until you arrive at City of Dead Safe Zone.

 

GPS Coordinates 
City of Dead 26° 8'0.13"S 27°43'51.80"E

 

Cost per person:
EARLY BIRD TOURNAMENT GAME PASS.
Only 25 available until midnight 31 November -
R220pp (incl. lunch) - 8 to 10 operators  in a team.

TOURNAMENT GAME PASS - R280pp (incl. lunch) - 8 to 10 operators  in a team

Exclusive patches only for top two teams based on competition format.

Draft Times:

from 7h30 Registration, chrono and team colours, Field exploration

08h00 Game rules, Draw groups, give roster

09h00 Group Game 1

10h00 Break to ammo up and refresh

10h30 Group Game 2

11h30 Break to ammo up and refresh

12h00 Group Game 3

13h00 Lunch

14h00 Top teams Game 1

15h00 Break to ammo up and refresh

15h30 Top teams Game 2

16h30 Prize giving and Raffle

17h30 Leave at leisure.

 

Other   Accessories, BB's, safety eyewear and other items will also be available on sale. Snapscan, Mastercard and Visa welcome.
                                                                                                 Teams interested in playiing must register by email before 1 January. Team slots are first come first served. Only 8 teams at this stage.
Remember Tickets Close midnight 27 January 2018 on Quicket.


 

Airsoft-HQ Safety Rules

Airsoft Safety Rules and Indemnity


Airsoft HQ is not responsible for loss, damage or injury, even death should it occur at an event. Players are responsible for themselves and play at their own risk. Minors [under 18] play at the expressed consent of their parents or guardians. We often play in dangerous areas (damaged buildings or thick fields) so you have been warned to take safety seriously.


Safety is paramount

  • Treat your airsoft gun as if it were a real firearm outside playing area: - weapons must be set on “safe” - magazines out - holster your pistols.
  • Sling your rifle, OR carry rifle pointing down.
  • NO FIRING IN SAFE AREA - Do NOT fire your airsoft gun in the safe area. Only use designated safe zones to test fire. Strict disciplinary action will be taken for infringements. No airsoft or ballistic device or pyrotechnic may be discharged in the safe zone.
  • Airsoft rated Goggles or glasses are to be worn at ALL times in the field of play and at the designated testing / Chrono area. Eye protection may never be removed during play or at the testing range. The player must leave the field if problems occur with the goggles or glasses and fix them in the safe area.
  • No physical contact (punches/slaps/head butts) is allowed at any time. No real knives or firearms may be carried onto the field! Plastic or rubber fake knives which are not sharp or potentially dangerous may be used for game play.
  • In the event that a person is spotted without eye protection (whether it is a player or non-player) the game in that area must immediately stop. Players must call "BLIND MAN!" when they spot such a person, to which all players in audible range also repeat the shout. Marshall will announce when game play can continue.
  • No-one is allowed onto the field unless they are wearing airsoft rated eye protection. This includes marshals, cameramen, and other non-players.
  • Non-players (usually designated by safety reflective clothing) may not be fired upon under any circumstances.
  • We often play in hazardous environments and players can get hurt. Be aware of your surroundings pot holes, rough terrain, building rubble and play sensibly. Shoes or Boots should have thick soles and preferably some ankle protection!! Be carefully of running as the terrain will likely have unseen obstacles which may cause injury.
  • Watch out for snakes/scorpions etc.
Game Area Safety Rules
  • Goggles or glasses worn at ALL times in the field of play. Ballistic rated glasses and goggles only.
  • Each player is required to sign the indemnity form. No player may enter the game area without signing the document.
Game Play Safety Rules
  • Blind firing is strictly prohibited. Blind firing is the act if discharging a firearm when not being able to see where the shot is going. Commonly, this involves pointing a rifle around the corner with the body and head concealed and firing. As a general rule, always look down your sights when shooting.
  • Headshots are not cool so avoid them as much as possible. Head shots are strongly discouraged and are only allowed when no other part of the target's body is visible. They do happen though, so make sure your goggles and gear are in good order.
  • No headshots under 5 meters are allowed under any circumstances.
  •  In CQB (Close Quarter Battle) environments, like buildings or structures, where you could expect to meet players at distances closer than 10 meters, Only SEMI AUTO fire is allowed.
  • No full auto fire is allowed into buildings or structures as ricochets become too intense.
  • No shooting over the walls / fences or out of the game area or into safe zone.
  • It is highly advisable that there is at least ONE medical emergency kit at the venue. If you have one, please bring it along.
  • Drones are not Targets EVER. They are getting video footage or marshalling. You will be held liable for any damages to any equipment or game props.
Velocity
  • All airsoft weapons taken into the field of play are to be chronograph tested with .20 gram BB’s. This includes rifles, handguns and shotguns. The new Joules chart will be used for chronoing rifles as it is the most accurate for safety purposes.
  • Velocity or Energy (in joules) is limited as per the following:
    • Must be under 1.5 joules for assault rifles.
    • Must be under 1.9 joules for Designated Marksman Rifles and the rifle must have a magnified scope.
    • Must be under 2.4 joules for Sniper rifles that are either Bolt Action or can only fire semi-auto.
    • Must be under 1.5 joules for green gas handguns
    • Must be under 1.2 joules for C02 weapons. 
  • Designated Marksman and Snipers (regardless of fps/joules) are limited to a minimum engagement range of 40m.
  • All guns are Chronographed at games to ensure compliance. Random Checks in field will also be conducted and hot weapons will result in a player being banned from that game. Multiple infringements will result in a permanent ban from the fields.
  • The only weapons that are allowed to shoot up to 500fps are those of snipers, only SEMI AUTO or BOLT-ACTION ONLY! Sniper rifles also may not engage any player within 40 meters (can be tested.)
  • No HPA rifles are allowed to be used on our fields unless they are a semi permanent fixture to a vehicle and cannot be removed from the vehicle.
Game Rules (subject to change from time to time based on the scenario)
  • Calling HIT! Should be visible and loud. Any part of the body! Even ricochet. YOU don't marshal this!
  • Knife Kills do not require a Hit to be called.
  • Airsoft is a Game of honour. Call your hits. – Players caught cheating in this regard will be made to wear an ORANGE HELMET.
  • Death rags are compulsory and are to help prevent a person being shot when already dead or wounded.
  • Hit rules may ocasionally change with specific game rules.
Etiquette
  • The Bang Kill rule is optional. When approaching a player the bang kill can be used when all the following circumstances apply:
  • The enemy is completely not aware of your immediate presence.
  • Your gun is in a theoretical and practical usable state. i.e. it has not been hit and rendered useless by game play AND/OR you have not run out of BB ammunition and the gun is not broken.
  • You are looking down the sights of your gun targeted at the enemy.
  • Their back or their side is to you.
  • You are within 5 metres of the opposing player.
  • A shot with a BB will always take precedance over a bang kill.
  • We are GUESTS at our venues. Please treat the venue with respect and make sure that you keep it clean. (Even if it was not when you got there!)
  • In general and at all times you are representing the game of Airsoft. Make sure that your conduct is impeccable and that you are a true ambassador of the sport. Any player that brings the game of Airsoft into disrepute on or off the field will be banned from attending future games.
  • SWEARING - use of explicit language (swearing) is strongly discouraged and may be punishable if the marshal finds it to be unsportsmanlike and/or offensive.
  • The consumption of alcohol is not permitted while the player is participating or planning to participate in any game.
  • No Politics - We're here to have fun, learn something, and make friends.
Indemnity
I agree to indemnify  the organisers and its servants and agents against all damages, loss, claims, costs and expenses for which they become legally liable as a result of bodily injury to persons and/or damage to material property arising out of any negligent act during the course of the event. I (the undersigned) assume liability for:
a)  Any damage to the standing property during the course of the event.          
b)  Any loss or damage to equipment on the premises.            
c)  Take full and complete responsibility for my action and am aware that my attendance and participation is entirely at my own risk.
I am aware of the inherent risks associated with Airsoft and the types of battlefields that are used. I agree to obey all generally accepted safety procedures at all times and agree to any rules laid out by facilitators and staff. I understand any offences, or dangerous play can result in me being removed from the field of play/ venue and I will forfeit all fees paid.
http://www.airsoft-hq.co.za/shop/eventsx/joule-chart-for-airsoft

1.5J Energy Level Assault (Based on 400f/s 0.2g)
1.9J Energy Level DMR (Based on 450f/s 0.2g)
2.4J Energy Level Sniper (Based on 500f/s 0.2g)
 
DMR must have zoomed scope  
Sniper should only shoot Semi Auto or Bolt action
Pistols should  chrono the same as Assault. 
 


Location

Airsoft Tournament - King of the Hill 2018 - City of Dead
City of Dead - Randfontein
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