Airsoft Event - Battle for the City of Hue - City of Dead

Sat Jan 14, 09:00 - Sat Jan 14, 16:30

City of Dead - Randfontein

ABOUT

Vietnam - Battle for the City of Hue

One of the bloodiest and longest battles of the Vietnam war.

During February of 1968, the City of Hue was inundated by 11 battalions of the Army of the Republic of Vietnam (ARVN), two U.S. Army battalions, and 3 understrength U.S. Marine Corps battalions, for a total of 16 battalions, defeated 10 battalions of the People's Army of Vietnam (PAVN or NVA) and the Viet Cong (VC).

The City was on a key highway between the DMZ (De-militarized Zone) and the coastal supply city of Da Nang.

It was only 50km away from the DMZ and considering its logistical value Hue should have been well-defended, fortified, and prepared for any communist attack. But, the City had hardly any fortifications and was poorly defended.

The South Vietnamese and U.S. forces in the city were taken by surprise when the Viet Cong and the PAVN launched the famous Tet Offensive, attacking hundreds of military targets and populated towns and cities all across the country, including Hue.

15Ha CQB field
Security
Catering

Radio communications are optional but highly recommended.

Venue
City of Dead, Randfontein

Venue Description
Terrain is mainly buildings with a large section of treed low grass meadow sections to the side. The terrain is flat and there are many interesting open areas between buildings. It is a large field and plenty of flanking opportunities exist.

The large Safe Zone is adjacent to the field sheltered by the ridges from the wind. We anticipate having a rustic toilet facility available as well as catering at the game.


- Diverse field with plenty of CQB opportunities, sniper nests and ambush setups.
- Bush warfare terrain, urban CQB, and plenty more.
- This field is bottleneck-free with so many features and there is always a way around. Flanking options always available.
- This is a tactical teamplay field - Radios are essential.
 

Special Combat Lunches
We will have the "RationWagon" at the field and 3 square meals will be provided included in the ticket price. Other snacks and cold drinks will be available for sale.
 

Directions 

Turn off the R28 going towards Randfontein at coordinates 26° 7'39.98"S 27°44'46.04"E and make your way around to the field.

Directions from Pretoria: Take N14(R28) towards Krugersdorp continue over ridge up and past Key West towards Randfontein. Turn right onto dual carriageway where R28 intersects with Main Reef Road and continues to be the R28 towards Randfontein. Cross two stop streets and pass Sasol garage on Left. Just after Sasol take next possible right turn onto tar road at Transnet sign. Coordinates at this turning are 26°7'39.98"S 27°44'46.04"E. Pass scrap yard on the right of the road and follow the road over a double Railway crossing shortly thereafter. Tar road then bears to the left until it turns into a Transnet facility. Do not turn here but continue straight onto the dirt road parallel to the railway line. Now keep right on the dirt road which will encircle the perimeter of the field. You will cross another single railway track continue on dirt road keeping right until you arrive at City of Dead Safe Zone.

GPS Coordinates 
City of Dead 26° 8'0.13"S 27°43'51.80"E

Cost per person:
GAME PASS- R180pp (incl. lunch)

Early Bird tickets at R130 available up to midnight 9 January 2016
Both tickets include Lunch
Bookings only on Quicket!

Start Time:

Registration from 09h00; 10h00 for Safety Brief, Chrono and game briefing. 11h30 prompt - Game start. Until 16h30

Times are subject to change as is everything in life.

Details of lunch will be announced closer to the time as game may not stop. Supplied rations can be picked up and taken onto the field to continue play if necessary.
 

Other   Accessories, BB's, safety eyewear and other items will also be available on sale. Snapscan, Mastercard and Visa welcome.

Book to attend Bookings on Quicket only                                                                                  

                             Remember Tickets Close on 13th January 17h00

Go check out our other games here:<br />
http://www.airsoft-hq.co.za/shop/index.php/eventsx/war-games/cat.listevents/2016/10/28/-

SAFETY RULES

Airsoft Rules & Regulations

Safety is paramount
  • Treat your airsoft gun as if it were a real firearm. Anywhere Outside playing area: -  weapons on safe -  magazines out - holster your pistols.
  • Sling your rifle, pointing up if using a sling or carry rifle pointing down.
  • FIRING IN SAFE AREA - Do NOT fire your airsoft gun in the safe area only use designated safe zones to test fire. YOU WILL DO PUSH-UPS.
  • No physical contact (punches/slaps/head butts/affectionate). No knives on the field or real firearms!
  • During games, non-players may walk into the play area. If you spot a person walking through, call BLIND MAN each person to repeat. Marshal to restart.
  • We often play in hazardous environments and players can get hurt. Be aware of your surroundings pot holes, rough terrain, building rubble and play sensibly. Wear good quality Shoes or Boots!! No need to run.
  • Watch out for snakes/scorpions etc.
  • No player may play unless he has signed the indemnity sheet.
Game Rules
  • Calling HIT! Visible and Loud. Any part of the body! Even ricochet.
  • Game of honour. Call your hits. - An ORANGE HELMET will be worn by any player reported by two or more for being dishonourable.
  • Dead men can't talk - not even "I'm dead".
  • Bang Kills - 5 meter with their back or side to you, should they not be aware of your presence you can call BANG!
  • Death rags avoid being shot when dead.
  • People not attending the game brief will NOT be allowed to play that game. They mess up the game when they don't know the rules which can be complicated. Rather go back and fix up guns.
Game Play Safety & Rules
  • Goggles or glasses worn at ALL times in the field of play. Ballistic rated glasses and goggles only.
  • Blind firing is strictly prohibited. You can run sideways shooting but not away shooting backwards. As a general rule, always look down your sights when shooting.
  • Headshots are not cool so avoid them as much as possible. Often a player may only present their head, then OK. They do happen though, so make sure your goggles and gear are in good order.
  • No headshots under 5 meters.
  • In CQB (Close Quarter Battle) environments where you expect to meet players at distances closer than 10 meters, SEMI AUTO only. Switch your AEG to semi automatic.
  • OVERKILL. One shot will do.
  • No shooting over the walls / Fences or out of the game area or into safe zone.
  • It is highly advisable that there is medical emergency kits freely available at the venue. If you have one, please bring it along.
Etiquette
  • We are INVITED GUESTS. Please treat the venue with respect and make sure that you keep it clean. (even if it was not when you got there!)
  • You are representing the game of Airsoft. Make sure that your conduct is impeccable and that you are a true ambassador of the sport. Any player that brings the game of Airsoft into disrepute will be banned from attending future games.
  • SWEARING - Young players nor experienced players need to hear this.
Velocity
  • Velocity or FPS (feet per second) is limited to 400fps.
  • All guns are Chronographed at games to ensure compliance.
  • The only weapons that are allowed to shoot up to 500fps are those of snipers, only SEMI AUTO (modified to only work on semi auto) or BOLT-ACTION ONLY! Snipers also may not engage any player within 20 meters.
  • No HPA rifles allowed.
Indemnity
I agree to indemnify  the organisers and its servants and agents against all damages, loss, claims, costs and expenses for which they become legally liable as a result of bodily injury to persons and/or damage to material property arising out of any negligent act during the course of the event. I (the undersigned) assume liability for:
a)  Any damage to the standing property during the course of the event.          
b)  Any loss or damage to equipment on the premises.            
c)   Take full and complete responsibility for my action and am aware that my attendance and participation is entirely at my own risk.
I am aware of the inherent risks associated with Airsoft and the types of battlefields that are used. I agree to obey all generally accepted safety procedures at all times and agree to any rules laid out by  facilitators and staff. I understand any offences or dangerous play can result in me being removed from the field of play/ venue and I will forfeit all fees paid.

RESPAWN RULES

Respawn Rules All Teams:
Each soldier has a maximum of 3 hits before considered dead and needs to respawn at a field hospital
Upon taking a hit, a soldier is to display his death rag signaling he has been hit and lie down.
He will then start his 3 minute bleed-out time. If he bleeds out he must go respawn at the field hospital.
Before that time runs out, anyone may bandage his arm (arm opposite to team colour) for him to respawn into the game.
When hit:        he loses the use of his legs completely
                        he may be dragged, carried or drag himself to a safer spot and crawl about without using his legs
                        he will lose the use of his primary weapon used at the time
                        he can scream for medics, and give away enemy positions
                        he can choose to defend himself with a secondary weapon or grenade.
Drawing a Secondary he is liable to being shot again which will equate to complete death and he must go and respawn at his field hospital. He may not be fired upon when displaying his death rag unless he draws a secondary weapon.
On 3rd Hit, only a designated field doctor/medic can give come to his aid with a "Mirth-ine Shot" (cause its funny!). This is a syringe with a dice in it. The dice is shaken and then the syringe is plunged into the soldiers leg as if injecting. When dice is trapped the number seen from where the needle is normally inserted denotes the extent of the soldiers injury.  This will determine the prognosis:
1) Apply a bandage to right leg
2) Two minute downtime, stationery
3) Two minute downtime and 30m retreat
4) Two people must apply pressure for 2 minutes. Injured may not shoot.
5) He must be carried back 20m off the ground completely
6) Dead! - go respawn. Start as a new soldier.
Should the soldier bleed-out before he is bandaged at any stage, he will die and then return to the field hospital
(bleed-out = instant death)
Other Aspects:
- Stabs with a knife also count as instant death and no "hit" may be called.
- A hit to the gun is considered a hit to the body.
- All bandages must be at least 2m long.
- Soldiers may not play dead or wounded.
- Death Rags must be completely concealed when still alive and fit.
- Weapons can be disabled by enemy if they touch them and say "Disarmed" realistically.
- No soldier may bandage himself .
- Medics/Field doctors respawn the same way but any soldier can use his syringe for his 3rd hit.
Respawn after death: On a 4th hit, receiving 6 on the dice or bleeding out, return to the designated field hospital, remove and roll his 3 bandages and  re-enter the game as a new fresh soldier.
 

DIRECTIONS

Airsoft Event - Battle for the City of Hue - City of Dead
City of Dead - Randfontein
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