Airsoft Event - Battle of Pointe Du Hoc - Baltic Silo

Sun Jul 2, 09:00 - Sun Jul 2, 16:30

Baltic Silo

ABOUT

The Battle of Pointe Du Hoc
 

This little known battle was part of the Normandy Landings on what has now become known as D-Day, the allied thrust that was the turning point in World War 2. This push into nazi held territory saw litterally thousands of true heroes as young as 17 fighting to the death to put an end to the fascist regime.

Pointe du Hoc (pronounced {pwet dey ok}) was mass of land on the Normandy coast that projected into the British Channel with a 30 metre cliff on either side. This was the highest point between Utah beach and Omaha Beach and obviously this key position was heavily fortified by the German forces. That fateful June 6 morning in 1944 it was the task of the U.S. Army Ranger Assault Group to deal with this threatening and and critical position.

First they had to scale the cliffs and then face the full force that the Reich could unleash on them.

Death Rags and Bandages are compulsory. (available for sale on the day for convenience @R20 and @R5) 
Barrel Socks and Radio communications are optional but highly recommended.

Venue
Baltic Silo,  Krugersdorp mine

Venue Description
BALTIC SILO - 23 Hectares of game play area.
- Diverse field with plenty of CQB opportunities, sniper nests and ambush setups.
- Bush warfare terrain, urban CQB, Large factory environment, underground catacombs, defensible bunkers, artillery shell hole field, and plenty more.
- This field is bottleneck-free as there are so many features and there is always a way around. Flanking options are always available.
- This is a tactical teamplay field - Radios are essential.

Special Combat Lunches
BALTIC SILO - Lunch will be provided at this game. Cold drinks and water also for sale.

Directions 
BALTIC SILO - From Pretoria: Take N14(R28) towards Krugersdorp follow this road all the way until the end robots at Cradlestone Mall. Continue straight up the ridge. From  the Silverstar Casino robots drive exactly 11.5km past Key West Shopping Centre, over Main Reef road (R24) straight towards Kagiso. Just after the African Brick Centre on the right look for Baltic Silo signs for dirt road to the left. Signs will be seen 11.5km from Silverstar on the same road. 
From Randburg: Take N1 and exit 14th Ave off-ramp, get onto Hendrik Potgieter Road going North. Go past Clearwater Mall / Makro and continue all the way until Cradlestone Mall. Just after Cradlestone Mall turn left onto N14 (R28). At next Robots at Silverstar Casino (set trip to zero) drive exactly 11.5km past Key West Shopping Centre, over Main Reef road (R24) straight towards Kagiso. Just after the African Brick Centre on the right look for Baltic Silo signs for dirt road to the left. Signs will be seen 11.5km from Silverstar on the same road.

GPS Coordinates 
BALTIC SILO - 26° 8'5.70"S 27°46'22.30"E
"Baltic Silo Entrance" is active on Google maps. It appears as "Airsoft HQ Baltic Silo Entrance". Turn left at this point to take you to the safe zone.

Cost per person:
Baltic Silo GAME PASS:  at R190
Early Bird tickets at R145 available for the first 25 bookings.  


Start Time: from 9:00am for Registration and Chrono
                           10:30 for Safety Brief and game briefing and team planning.
                           11:30pm prompt - Game start. Until 4:30pm
Other   Accessories, BB's, safety eyewear and other items will also be available on sale. Mastercard and Visa welcome as well as Snapscan.
Book to attend Book on Quicket or below 

Remember Tickets Close on at 5pm on Friday 30 June.
Instant EFT payments are now accepted right up to ticket sales close on Quicket.

EARLY BIRD TICKET PRICE ONLY FOR FIRST 25 PEOPLE TO BOOK.
 

RENTAL Guns: R200 Deposit & R200 Rental  Includes AEG, High-cap Magazine with 300 rounds and safety goggles/glasses for the game.
Go check out our other games here:http://www.airsoft-hq.co.za/shop/index.php/eventsx/war-games/cat.listevents/
 

SAFETY RULES

Airsoft Rules & Regulations

Safety is paramount
  • Treat your airsoft gun as if it were a real firearm Outside playing area: -  weapons on safe -  magazines out - holster your pistols.
  • Sling your rifle, pointing up if using a sling or carry rifle pointing down.
  • FIRING IN SAFE AREA - Do NOT fire your airsoft gun in the safe area only use designated safe zones to test fire. YOU WILL DO PUSH-UPS.
  • No physical contact (punches/slaps/head butts/affectionate). No knives on the field or real firearms!
  • During games, non-players may walk into the play area. If you spot a person walking through, call BLIND MAN each person to repeat. Marshal to restart.
  • We often play in hazardous environments and players can get hurt. Be aware of your surroundings pot holes, rough terrain, building rubble and play sensibly. Wear good quality Shoes or Boots!! No need to run.
  • Watch out for snakes/scorpions etc.
  • No player may play unless he has signed the indemnity sheet.
Game Rules
  • Calling HIT! Visible and Loud. Any part of the body! Even ricochet.
  • Game of honour. Call your hits. - An ORANGE HELMET will be worn by any player reported by two or more for being dishonourable.
  • Dead men can't talk - not even "I'm dead".
  • Bang Kills - 5 meter with their back or side to you, should they not be aware of your presence you can call BANG!
  • Death rags avoid being shot when dead. Death Rags should not be visible at all whilst you are alive!!
  • People not attending the game brief will NOT be allowed to play that game. They mess up the game when they don't know the rules which can be complicated. Rather go back and fix up guns.
Game Play Safety & Rules
  • Goggles or glasses worn at ALL times in the field of play. Ballistic rated glasses and goggles only.
  • Blind firing is strictly prohibited. You can run sideways shooting but not away shooting backwards. As a general rule, always look down your sights when shooting.
  • Headshots are not cool so avoid them as much as possible. Often a player may only present their head, then OK. They do happen though, so make sure your goggles and gear are in good order.
  • No headshots under 5 meters.
  • In CQB (Close Quarter Battle) environments where you expect to meet players at distances closer than 10 meters, SEMI AUTO only. Switch your AEG to semi automatic.
  • OVERKILL. One shot will do.
  • No shooting over the walls / Fences or out of the game area or into safe zone.
  • It is highly advisable that there is medical emergency kits freely available at the venue. If you have one, please bring it along.
Etiquette
  • We are INVITED GUESTS. Please treat the venue with respect and make sure that you keep it clean. (even if it was not when you got there!)
  • You are representing the game of Airsoft. Make sure that your conduct is impeccable and that you are a true ambassador of the sport. Any player that brings the game of Airsoft into disrepute will be banned from attending future games.
  • SWEARING - Young players nor experienced players need to hear this.
Velocity
  • Velocity or FPS (feet per second) is limited to 400fps.
  • All guns are Chronographed at games to ensure compliance.
  • The only weapons that are allowed to shoot up to 500fps are those of snipers, only SEMI AUTO (modified to only work on semi auto) or BOLT-ACTION ONLY! Snipers also may not engage any player within 20 meters. There is no bang kill with a sniper rifle.
  • No HPA rifles allowed.
Indemnity
I agree to indemnify  the organisers and its servants and agents against all damages, loss, claims, costs and expenses for which they become legally liable as a result of bodily injury to persons and/or damage to material property arising out of any negligent act during the course of the event. I (the undersigned) assume liability for:
a)  Any damage to the standing property during the course of the event.          
b)  Any loss or damage to equipment on the premises.            
c)   Take full and complete responsibility for my action and am aware that my attendance and participation is entirely at my own risk.
I am aware of the inherent risks associated with Airsoft and the types of battlefields that are used. I agree to obey all generally accepted safety procedures at all times and agree to any rules laid out by  facilitators and staff. I understand any offences or dangerous play can result in me being removed from the field of play/ venue and I will forfeit all fees paid.

RESPAWN RULES

Respawn Rules All Teams:
Each soldier has a maximum of 3 hits before considered dead and needs to respawn at a field hospital
Upon taking a hit, a soldier is to display his death rag signaling he has been hit and lie down.
He will then start his 3 minute bleed-out time. If he bleeds out he must go respawn at the field hospital.
Before that time runs out, anyone may bandage his arm (arm opposite to team colour) for him to respawn into the game.
When hit:        he loses the use of his legs completely
                        he may be dragged, carried or drag himself to a safer spot and crawl about without using his legs
                        he will lose the use of his primary weapon used at the time
                        he can scream for medics, and give away enemy positions
                        he can choose to defend himself with a secondary weapon or grenade.
Drawing a Secondary he is liable to being shot again which will equate to complete death and he must go and respawn at his field hospital. He may not be fired upon when displaying his death rag unless he draws a secondary weapon.
On 3rd Hit, only a designated field doctor/medic can give come to his aid with a "Mirth-ine Shot" (cause its funny!). This is a syringe with a dice in it. The dice is shaken and then the syringe is plunged into the soldiers leg as if injecting. When dice is trapped the number seen from where the needle is normally inserted denotes the extent of the soldiers injury.  This will determine the prognosis:
1) Apply a bandage to right leg
2) Two minute downtime, stationery
3) Two minute downtime and 30m retreat
4) Two people must apply pressure for 2 minutes. Injured may not shoot.
5) He must be carried back 20m off the ground completely
6) Dead! - go respawn. Start as a new soldier.
Should the soldier bleed-out before he is bandaged at any stage, he will die and then return to the field hospital
(bleed-out = instant death)
Other Aspects:
- Stabs with a knife also count as instant death and no "hit" may be called.
- A hit to the gun is considered a hit to the body.
- All bandages must be at least 2m long.
- Soldiers may not play dead or wounded.
- Death Rags must be completely concealed when still alive and fit.
- Weapons can be disabled by enemy if they touch them and say "Disarmed" realistically.
- No soldier may bandage himself .
- Medics/Field doctors respawn the same way but any soldier can use his syringe for his 3rd hit.
Respawn after death: On a 4th hit, receiving 6 on the dice or bleeding out, return to the designated field hospital, remove and roll his 3 bandages and  re-enter the game as a new fresh soldier.

DIRECTIONS

Airsoft Event - Battle of Pointe Du Hoc - Baltic Silo
Baltic Silo
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